DocumentCode :
1916329
Title :
Development of Easy-to-Use Authoring System for Noh (Japanese Traditional) Dance Animation
Author :
Oshita, Masaki ; Yamanaka, Reiko ; Iwatsuki, Masami ; Nakatsuka, Yukiko ; Seki, Takeshi
Author_Institution :
Kyushu Inst. of Technol., Fukuoka, Japan
fYear :
2012
fDate :
25-27 Sept. 2012
Firstpage :
45
Lastpage :
52
Abstract :
Noh is a genre of Japanese traditional theater, a kind of musical drama. Similar to other dance forms, Noh dance (shimai) can also be divided into small, discrete units of motion (shosa). Therefore, if we have a set of motion clips of motion units (shosa), we can synthesize Noh dance animation by composing them in a sequence based on the Noh dance notation (katatsuke). However, it is difficult for researchers, learners, and teachers of Noh dance to utilize existing animation systems to create such animations of Noh dance. The purpose of this research is to develop an easy-to-use authoring system for Noh dance animation. In this paper, we introduce the design, implementation and evaluation of our system. To solve the problems of existing animation systems, we employ our smart motion synthesis technique to compose motion units automatically. We classify motion units as either pattern or locomotion units. Pattern units are specific forms of motion and can be represented as shot motion clips, whereas locomotion ones denote movement towards a specific position or direction and must be generated on the fly. To deal with locomotion-type motion units, we implemented a module to generate walking motion based on a given path. We created several Noh dance animations using this system, which was evaluated through a series of experiments.
Keywords :
authoring systems; computer animation; humanities; Japanese traditional theater; Noh dance animation; Noh dance notation; dance forms; easy-to-use authoring system development; katatsuke; locomotion-type motion units; motion clips; motion unit composition; musical drama; pattern units; shosa; smart motion synthesis technique; walking motion generation; Animation; Authoring systems; Foot; Legged locomotion; Timing; Tracking; animation system; motion synthesis; traditional dance;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyberworlds (CW), 2012 International Conference on
Conference_Location :
Darmstadt
Print_ISBN :
978-1-4673-2736-7
Type :
conf
DOI :
10.1109/CW.2012.14
Filename :
6337399
Link To Document :
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