DocumentCode
1916478
Title
Haptic Rendering of Volume Data with Collision Determination Guarantee Using Ray Casting and Implicit Surface Representation
Author
Vlasov, Roman ; Friese, Karl-Ingo ; Wolter, Franz-Erich
Author_Institution
Inst. of Man-Machine-Interaction, Leibniz Univ., Hannover, Germany
fYear
2012
fDate
25-27 Sept. 2012
Firstpage
91
Lastpage
98
Abstract
Haptic exploration adds an additional dimension to working with 3D data: a sense of touch. This is especially useful in areas such as medical simulation, training and pre-surgical planning, as well as in museum display, sculpting, CAD, military applications, assistive technology for blind and visually impaired, entertainment and others. There exist different surface- and voxel-based haptic rendering methods. Unaddressed practical problems for almost all of them are that no guarantees for collision detection could be given and/or that a special topological structure of objects is required. Here we present a novel and robust approach based on employing the ray casting technique to collision detection, which does not have the aforementioned drawbacks while guaranteeing nearly constant time complexity independent of data resolution. This is especially important for such delicate procedures as pre-operation planning. A collision response in the presented prototype system is rigid and operates on voxel data, and no precalculation is needed. Additionally, our collision response uses an implicit surface representation "on the fly", which can be used with dynamically changing objects.
Keywords
computational complexity; haptic interfaces; rendering (computer graphics); topology; 3D voxel data; collision determination guarantee; implicit surface representation; object topological structure; preoperation planning; ray casting; surface-based haptic rendering methods; time complexity; volume data resolution; voxel-based haptic rendering methods; Casting; Data visualization; Force; Haptic interfaces; IP networks; Probes; Rendering (computer graphics); collision detection; collision resolution; collision response; haptic rendering; haptics; implicit surface; ray casting;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds (CW), 2012 International Conference on
Conference_Location
Darmstadt
Print_ISBN
978-1-4673-2736-7
Type
conf
DOI
10.1109/CW.2012.20
Filename
6337405
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