Title :
Interactive Distributed Rendering of 3D Scenes on Multiple Xbox 360 Systems and Personal Computers
Author :
Zotos, Evangelos ; Herpers, Rainer
Author_Institution :
Dept. of Comput. Sci., Bonn-Rhine-Sieg Univ. of Appl. Sci., St. Augustin, Germany
Abstract :
In interactive visualization environments which use a multiple screen setup, every output device has to be supplied frequently with video information. Such virtual environments often use large projection screens, which require high resolution video data. When increasing scene complexity, it can become a challenge to equip a single computer with graphics hardware powerful enough for the task. An efficient approach is to distribute the workload to multiple low-cost computer systems such as game consoles. Nowadays´ game consoles are very powerful and specialized for interactive graphics applications, therefore they are suitable to being used for rendering purposes. A framework has been developed that builds on Microsoft´s XNA Game Studio. It enables for interactive distributed rendering on multiple Xbox 360 systems and PCs. Tasks such as game logic synchronization, network session management are fully handled by the framework. A game built with it can focus mostly on its own implementation. The framework´s structure follows that of the XNA Game Studio, which allows porting existing game projects quickly. Our evaluation showed that the framework is a lightweight solution which leaves almost the full CPU time to the actual game.
Keywords :
computer games; data visualisation; distributed processing; microcomputers; rendering (computer graphics); screens (display); virtual reality; 3D scenes; CPU time; Microsoft XNA Game Studio; game consoles; game logic synchronization; game projects; graphics hardware; high-resolution video data; interactive distributed rendering; interactive graphics applications; interactive visualization environments; large projection screens; low-cost computer systems; multiple Xbox 360 systems; multiple screen setup; network session management; personal computers; scene complexity; virtual environments; Computers; Educational institutions; Games; Rendering (computer graphics); Servers; Synchronization; Virtual environments; interactive distributed rendering; multiple Xbox 360;
Conference_Titel :
Cyberworlds (CW), 2012 International Conference on
Conference_Location :
Darmstadt
Print_ISBN :
978-1-4673-2736-7