DocumentCode
1916648
Title
Responsive Biped Character Stepping: When Push Comes to Shove
Author
Kenwright, Ben
Author_Institution
Sch. of Comput. Sci., Newcastle Univ., Newcastle upon Tyne, UK
fYear
2012
fDate
25-27 Sept. 2012
Firstpage
151
Lastpage
156
Abstract
In this paper, we propose a real-time approximation method for generating intelligent foot placement information for interactive biped characters. Our model uses an uncomplicated and efficient physics-based mechanism for generating fundamental pose information that can be used to construct the motions of a fully articulated dynamic character. The focus of this paper is a foot placement approximation method capable of producing balancing characters with dynamic characteristics. Furthermore, our model is straightforward to implement, computationally efficient, practical and robust, and ideal for time critical applications such as games.
Keywords
approximation theory; computer animation; legged locomotion; pendulums; pose estimation; balancing characters production; dynamic characteristics; foot placement approximation method; fully articulated dynamic character; fundamental pose information generation; intelligent foot placement information generation; physics-based mechanism; real-time approximation method; responsive biped character stepping; Approximation methods; Computational modeling; Dynamics; Foot; Joints; Legged locomotion; Pelvis; balancing; character animation; foot placement; inverse kinematics; inverted pendulum; real-time; responsive;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds (CW), 2012 International Conference on
Conference_Location
Darmstadt
Print_ISBN
978-1-4673-2736-7
Type
conf
DOI
10.1109/CW.2012.28
Filename
6337413
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