• DocumentCode
    1916648
  • Title

    Responsive Biped Character Stepping: When Push Comes to Shove

  • Author

    Kenwright, Ben

  • Author_Institution
    Sch. of Comput. Sci., Newcastle Univ., Newcastle upon Tyne, UK
  • fYear
    2012
  • fDate
    25-27 Sept. 2012
  • Firstpage
    151
  • Lastpage
    156
  • Abstract
    In this paper, we propose a real-time approximation method for generating intelligent foot placement information for interactive biped characters. Our model uses an uncomplicated and efficient physics-based mechanism for generating fundamental pose information that can be used to construct the motions of a fully articulated dynamic character. The focus of this paper is a foot placement approximation method capable of producing balancing characters with dynamic characteristics. Furthermore, our model is straightforward to implement, computationally efficient, practical and robust, and ideal for time critical applications such as games.
  • Keywords
    approximation theory; computer animation; legged locomotion; pendulums; pose estimation; balancing characters production; dynamic characteristics; foot placement approximation method; fully articulated dynamic character; fundamental pose information generation; intelligent foot placement information generation; physics-based mechanism; real-time approximation method; responsive biped character stepping; Approximation methods; Computational modeling; Dynamics; Foot; Joints; Legged locomotion; Pelvis; balancing; character animation; foot placement; inverse kinematics; inverted pendulum; real-time; responsive;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2012 International Conference on
  • Conference_Location
    Darmstadt
  • Print_ISBN
    978-1-4673-2736-7
  • Type

    conf

  • DOI
    10.1109/CW.2012.28
  • Filename
    6337413