• DocumentCode
    1917085
  • Title

    Abadyl of Tunes - Bring the Noise

  • Author

    Johansson, Michael

  • Author_Institution
    Collaborative Media Lab., Kristianstad Univ., Kristianstad, Sweden
  • fYear
    2012
  • fDate
    25-27 Sept. 2012
  • Firstpage
    278
  • Lastpage
    282
  • Abstract
    In this paper, in a project still in the making, I will present how we developed a process for collectively producing the explorative soundscapes, using specific constraints of the Abadyl framework influenced by theories from art and architecture. I will show how we worked with a design methodology that brought together an editor and the final expression of the artwork into one surface of interaction and execution using a virtual cityscape as an iterative ground for sound and music explorations. I will also discuss how we tweaked/iterated with the parameters of the framework, the sounds and the final visual expression to match our artistic intention, and finally to bring some noise into Abadyl.
  • Keywords
    art; music; user interfaces; virtual reality; Abadyl framework; architecture; artwork; design methodology; explorative soundscapes; iterative ground; virtual cityscape; visual expression;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2012 International Conference on
  • Conference_Location
    Darmstadt
  • Print_ISBN
    978-1-4673-2736-7
  • Type

    conf

  • DOI
    10.1109/CW.2012.57
  • Filename
    6337434