• DocumentCode
    1917131
  • Title

    Further Dimensions: Text, Typography and Play in the Metaverse

  • Author

    Ayiter, Elif

  • Author_Institution
    Sabanci Univ., Istanbul, Turkey
  • fYear
    2012
  • fDate
    25-27 Sept. 2012
  • Firstpage
    296
  • Lastpage
    303
  • Abstract
    In this text I wish to delve into the creation of textual content as well as its visualization through typographic design mechanisms inside three dimensional virtual worlds, which are known as the metaverse. I am particularly focused upon the way in which such virtually three dimensional environments may place the usage of text within a context that stands in contradiction to its traditional one by creating an unexpected novel purpose which takes a marked departure from the intrinsic attribute with which text has inherently been associated - namely the attribute of readability. In such environments readability, or indeed even legibility, may often be displaced through the usage of text and typography as a playful device, as artifacts which may manifest in puzzle-like configurations, or as visual structures the contents of which are meant to be understood through means other than straightforward reading, thus bringing about states of heightened engagement, wonder and ´play´ through their manipulation or indeed simply by being immersed within the spaces which are brought about through their very agency. I also wish to expand upon this subject by talking about my own experiments with this material and will conclude by positing that further virtual dimensions can be instrumental in eliciting exciting alternative usages of text and typography which bring to the fore the allographic properties of text as an artistic/creative expressive media that may well bear further scrutiny and exploration.
  • Keywords
    text analysis; virtual reality; allographic properties; artistic expressive media; creative expressive media; legibility; metaverse; puzzle-like configurations; readability; text usage; textual content; three dimensional virtual world; typographic design mechanisms; typography usage; visual structures; Art; Avatars; Geography; Second Life; Visualization; Writing; 3D; Allographic; Deconstruction; Legibility; Metaverse; Play; Readability; Text; Typography; Virtual worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds (CW), 2012 International Conference on
  • Conference_Location
    Darmstadt
  • Print_ISBN
    978-1-4673-2736-7
  • Type

    conf

  • DOI
    10.1109/CW.2012.50
  • Filename
    6337437