DocumentCode :
1917143
Title :
How Virtual Spaces Re-render the Perception of Reality through Playful Augmentation
Author :
Reiche, Martin ; Gehmann, Ulrich
Author_Institution :
Subformat Res. Group, Karlsruhe, Germany
fYear :
2012
fDate :
25-27 Sept. 2012
Firstpage :
304
Lastpage :
307
Abstract :
In this article we are going to explore a fundamental problem of modern virtual spaces in so called location-based games: annihilation of space through augmentation. Augmentation re-shapes the perception of the real object in space (which is not originally part of the game) by making it an active element of the game, i.e. it utilizes the object (and furthermore the surrounding space) and thus frees it of its original meaning and utility. Furthermore, it gets incorporated into the artificial (virtual) space and acquires two new properties: it becomes interactive and as a result, interchangeable. The perception of reality thus gets augmented at the same time as it gets reduced to the bare minimum of information needed to reach the goal of the game. Space becomes efficient and therefore loses its uniqueness and identity, with effects on the user´s very own perception of reality.
Keywords :
augmented reality; computer games; rendering (computer graphics); Foursquare; artificial space; game design; location-based games; playful augmentation; reality perception; space annihilation; virtual spaces; Abstracts; Cities and towns; Concrete; Context; Cultural differences; Games; History; anthropology; augmentation; location-based; space;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyberworlds (CW), 2012 International Conference on
Conference_Location :
Darmstadt
Print_ISBN :
978-1-4673-2736-7
Type :
conf
DOI :
10.1109/CW.2012.51
Filename :
6337438
Link To Document :
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