DocumentCode :
1917496
Title :
A System Architecture for Flexible Rendering Back-ends in Distributed Virtual Reality Applications
Author :
Schwenk, Karsten ; Voss, Gerrit ; Behr, Johannes
fYear :
2012
fDate :
25-27 Sept. 2012
Firstpage :
7
Lastpage :
14
Abstract :
We describe an approach to integrate multiple rendering back-ends under a common application layer for distributed systems. The primary goal was to find a practical and non-intrusive way to use potentially very different rendering back-ends in heterogeneous computing environments without impairing their strengths and without burdening the back-ends or the application with details of the cluster environment. Our approach is based on a mediator layer that can be plugged into the OpenSG infrastructure. This design allows us to elegantly extent OpenSG´s low-level multithreading and clustering capabilities to our system. It also allows us to sync incremental changes very efficiently. We demonstrate results and problems with two case studies.
Keywords :
distributed processing; rendering (computer graphics); virtual reality; OpenSG infrastructure; cluster environment; distributed systems; distributed virtual reality applications; flexible rendering back ends; mediator layer; system architecture; Geometry; Materials; Multithreading; Ray tracing; Rendering (computer graphics); Synchronization; Transforms; Distributed/Network Graphics; Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cyberworlds (CW), 2012 International Conference on
Conference_Location :
Darmstadt
Print_ISBN :
978-1-4673-2736-7
Type :
conf
DOI :
10.1109/CW.2012.9
Filename :
6337455
Link To Document :
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