DocumentCode :
1919327
Title :
A Theoretical Design for SSD Texture Storage
Author :
Conn, Andrew F. ; Cavanaugh, Joseph V. ; Cho, Sangyeun
Author_Institution :
Comput. Sci. Dept., Univ. of Pittsburgh, Pittsburgh, PA, USA
fYear :
2012
fDate :
10-13 Sept. 2012
Firstpage :
581
Lastpage :
587
Abstract :
Large textures are becoming ubiquitous in "good graphics". Modern textures are exceedingly beyond the size that can be stored on a GPU\´s memory. In this paper we present an idea for flash based texture storage on the graphics card, eliminating the need to traverse the system busses to get to hard disk or main memory.
Keywords :
flash memories; graphics processing units; ubiquitous computing; GPU memory; SSD texture storage; flash based texture storage; good graphics; graphics card; hard disk; large textures; main memory; theoretical design; Bandwidth; Computer architecture; Flash memory; Graphics; Graphics processing unit; Image resolution; GPU; Graphics Processing Unit; Mega Texturing; Parallel Algorithms; Virtual Texturing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Parallel Processing Workshops (ICPPW), 2012 41st International Conference on
Conference_Location :
Pittsburgh, PA
ISSN :
1530-2016
Print_ISBN :
978-1-4673-2509-7
Type :
conf
DOI :
10.1109/ICPPW.2012.79
Filename :
6337529
Link To Document :
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