Title :
A Theoretical Design for SSD Texture Storage
Author :
Conn, Andrew F. ; Cavanaugh, Joseph V. ; Cho, Sangyeun
Author_Institution :
Comput. Sci. Dept., Univ. of Pittsburgh, Pittsburgh, PA, USA
Abstract :
Large textures are becoming ubiquitous in "good graphics". Modern textures are exceedingly beyond the size that can be stored on a GPU\´s memory. In this paper we present an idea for flash based texture storage on the graphics card, eliminating the need to traverse the system busses to get to hard disk or main memory.
Keywords :
flash memories; graphics processing units; ubiquitous computing; GPU memory; SSD texture storage; flash based texture storage; good graphics; graphics card; hard disk; large textures; main memory; theoretical design; Bandwidth; Computer architecture; Flash memory; Graphics; Graphics processing unit; Image resolution; GPU; Graphics Processing Unit; Mega Texturing; Parallel Algorithms; Virtual Texturing;
Conference_Titel :
Parallel Processing Workshops (ICPPW), 2012 41st International Conference on
Conference_Location :
Pittsburgh, PA
Print_ISBN :
978-1-4673-2509-7
DOI :
10.1109/ICPPW.2012.79