DocumentCode :
1922373
Title :
A Consistency Model for Highly Interactive Multi-player Online Games
Author :
Zhou, Suiping ; Shen, Haifeng
Author_Institution :
Nanyang Technol. Univ., Singapore
fYear :
2007
fDate :
26-28 March 2007
Firstpage :
318
Lastpage :
323
Abstract :
In this paper, we investigate the consistency issue in multi-player online games (MPOGs). Though consistency has been well-studied in parallel and distributed systems, database systems, and groupware systems, it is still a new and challenging issue for MPOGs. Most existing consistency models and consistency maintenance mechanisms adopt a data-centric approach, which is not adequate for MPOGs. We advocate a human-centric approach, and propose a consistency model based on the similarity of the perceptions of different players. The implications of the proposed consistency model in game design are also discussed. In particular, a generic consistency maintenance mechanism for MPOGs is proposed
Keywords :
computer games; distributed processing; consistency maintenance mechanisms; database systems; distributed systems; groupware systems; highly interactive multiplayer online games; parallel systems; Collaborative software; Collaborative work; Database systems; Delay effects; Discrete event systems; IP networks; Internet; Local area networks; Real time systems; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Simulation Symposium, 2007. ANSS '07. 40th Annual
Conference_Location :
Norfolk, VA
ISSN :
1080-241X
Print_ISBN :
0-7695-2814-7
Type :
conf
DOI :
10.1109/ANSS.2007.5
Filename :
4127232
Link To Document :
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