DocumentCode :
1922518
Title :
Construction and Motion for a Virtual Humanoid
Author :
Benitez, Antonio ; Sánchez, Wilson ; Vallejo, Daniel
Author_Institution :
Fac. de Ingenieria, Benemerita Univ. Autonoma de Puebla
fYear :
2007
fDate :
26-28 Feb. 2007
Firstpage :
2
Lastpage :
2
Abstract :
This paper presents an initial work on digital actors involved in virtual environments. We describe how the actor was built searching an humanoid representation through a geometric model. Besides, tools to incorporate texture on the model and techniques used to move the actors extremities are described. Although this developed is based on the work of Pettre et al., we are building a solid platform to give total mobility and realism to both, the actor and the virtual environment where our humanoid works. Preliminary results about kinematic applied to the actor are presented. This work allows us to begin to work on the digital actors area, to analyze and propose techniques to give the actor autonomy to plan into virtual environments (adding motion planning techniques)
Keywords :
computational geometry; humanoid robots; path planning; robot kinematics; virtual reality; digital actor kinematics; geometric model; motion planning techniques; virtual environments; virtual humanoid representation; Animation; Application software; Biological system modeling; Humanoid robots; Humans; Joints; Kinematics; Organisms; Solids; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electronics, Communications and Computers, 2007. CONIELECOMP '07. 17th International Conference on
Conference_Location :
Cholula, Puebla
Print_ISBN :
0-7695-2799-X
Electronic_ISBN :
0-7695-2799-X
Type :
conf
DOI :
10.1109/CONIELECOMP.2007.12
Filename :
4127242
Link To Document :
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