DocumentCode
1924896
Title
Energy-efficient gaming on mobile devices using dead reckoning-based power management
Author
Harvey, R. Cameron ; Hamza, Ahmed ; Ly, Cong ; Hefeeda, Mohamed
Author_Institution
Sch. of Comput. Sci., Simon Fraser Univ., Surrey, BC, Canada
fYear
2010
fDate
16-17 Nov. 2010
Firstpage
1
Lastpage
6
Abstract
We address the issue of how to reduce energy consumption of the wireless interface during multiplayer gaming sessions on mobile devices. Reducing energy consumed by the wireless interface is achieved by putting it in a low-energy state when it is not used. We leverage the dead reckoning technique used in existing games. In dead reckoning, future locations of objects in a game are estimated based on their current locations and velocities. The difference between the extrapolated and true locations is known as the dead reckoning error. We propose an algorithm that employs the dead reckoning error rate to dynamically control the state of the wireless interface. We implement our algorithm into a dead reckoning simulator that is based on a real open-source game. Our experimental results show that the proposed algorithm can achieve up to 36% energy savings for mobile devices. Our proposed algorithm is practical because it does not require much additional code and it allows easy integration with existing games.
Keywords
computer games; mobile computing; multi-agent systems; dead reckoning error; dead reckoning-based power management; energy consumption; energy efficient gaming; low energy state; mobile devices; open source game; wireless interface; Ad hoc networks; Avatars; Dead reckoning; Games; Mobile handsets; Sleep; Wireless communication;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
Conference_Location
Taipei
ISSN
2156-8138
Print_ISBN
978-1-4244-8356-3
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NETGAMES.2010.5679572
Filename
5679572
Link To Document