DocumentCode
1925601
Title
Hands on virtual clay
Author
Pihuit, Adeline ; Kry, Paul G. ; Cani, Marie-Paule
Author_Institution
Univ. of Grenoble, Grenoble
fYear
2008
fDate
4-6 June 2008
Firstpage
267
Lastpage
268
Abstract
This paper presents a new interaction system designed for hands-on 3D shape modeling and deformation through natural hand gestures. Our system is made of a Phantom haptic device coupled with a deformable foam ball that supports pressure sensors. These sensors detect forces exerted by the user´s fingertips, and are used to control the configuration of a compliant virtual hand that is modeling soft virtual clay. During interaction, the user is provided both passive tactile feedback through the foam ball, and realistic visual feedback since the virtual hand deforms due to its interaction in the virtual environment. The combination of all these feedbacks provides the artist with a good immersion allowing for effective sculpting in a virtual world.
Keywords
computer graphics; virtual reality; Phantom haptic device; compliant virtual hand; hands-on 3D shape modeling; interaction system; virtual clay; Computer graphics; Deformable models; Fatigue; Force feedback; Haptic interfaces; Imaging phantoms; Real time systems; Sensor systems; Shape; Virtual environment; H.5.2 [Information Interfaces and Presentation]: User Interfaces—Input devices and strategies; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Virtual reality; Virtual sculpture; interaction system; shape modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Shape Modeling and Applications, 2008. SMI 2008. IEEE International Conference on
Conference_Location
Stony Brook, NY
Print_ISBN
978-1-4244-2260-9
Electronic_ISBN
978-1-4244-2261-6
Type
conf
DOI
10.1109/SMI.2008.4548000
Filename
4548000
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