DocumentCode
1925734
Title
Discrete shortest paths on smooth surface representations
Author
Kanai, Takashi ; Ohtake, Yutaka
Author_Institution
Grad. Sch. of Arts & Sci., Univ. of Tokyo, Tokyo
fYear
2008
fDate
4-6 June 2008
Firstpage
283
Lastpage
284
Abstract
We introduce an algorithm for computing discrete shortest paths on smooth surface representations. For given source and target points on a surface, an initial shortest path is computed by using the Dijkstra´s algorithm. Based on such an initial curve, locally-refined discrete paths are repeatedly calculated so as to get more accurate shortest path. Our algorithm is simple, easy to implement and much fast because it requires only the Dijkstra´s algorithm to compute the path. Our algorithm is a versatile approach for a wide variety of smooth surface representations.
Keywords
image representation; Dijkstra algorithm; discrete shortest paths; locally-refined discrete paths; smooth surface representations; Application software; Art; Clustering algorithms; Computational geometry; Computer graphics; Numerical analysis; Piecewise linear approximation; Piecewise linear techniques; Precision engineering; Solid modeling; G.1.2 [Numerical Analysis]: Approximation—Approximation of Surfaces and Contours; I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Curve, Surface, Solid and Object Representations;
fLanguage
English
Publisher
ieee
Conference_Titel
Shape Modeling and Applications, 2008. SMI 2008. IEEE International Conference on
Conference_Location
Stony Brook, NY
Print_ISBN
978-1-4244-2260-9
Electronic_ISBN
978-1-4244-2261-6
Type
conf
DOI
10.1109/SMI.2008.4548008
Filename
4548008
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