DocumentCode :
1926517
Title :
Unsynchronized multiplayer networked games: Feasibility with time rewind
Author :
Rahimi, Hesam ; Ratti, Saurabh ; Shirehjini, Ali Asghar Nazari ; Shirmohammadi, Shervin
Author_Institution :
Sch. of Inf. Technol. & Eng., Univ. of Ottawa, Ottawa, ON, Canada
fYear :
2010
fDate :
16-17 Nov. 2010
Firstpage :
1
Lastpage :
2
Abstract :
This paper presents the findings of latency testing on a game with time rewind player abilities, built on a proposed engine with the concept of unsynchronized networked game instances.
Keywords :
computer games; latency testing; time rewind feasibilty; unsynchronized multiplayer networked games; unsynchronized networked game instances; Artificial neural networks; Unsynchronised networked game; multiplayer time rewind; network latency effect;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
Conference_Location :
Taipei
ISSN :
2156-8138
Print_ISBN :
978-1-4244-8356-3
Electronic_ISBN :
2156-8138
Type :
conf
DOI :
10.1109/NETGAMES.2010.5679654
Filename :
5679654
Link To Document :
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