DocumentCode
1926667
Title
Integration of P2P and Clouds to support Massively Multiuser Virtual Environments
Author
Carlini, Emanuele ; Coppola, Massimo ; Ricci, Laura
Author_Institution
IMT, Lucca, Italy
fYear
2010
fDate
16-17 Nov. 2010
Firstpage
1
Lastpage
6
Abstract
Massively Multiuser Virtual Environments (MMVEs) are attracting millions of players from all over the world. Currently used Client/Server infrastructures and technologies are reaching their limits of flexibility and scalability. We propose an approach that combines the technological advantages of two different paradigms, namely P2P networking and Cloud Computing. Our proposal leverages known P2P techniques like Virtual Nodes and consistent hashing, as well as separate overlays for different purposes, e.g. interest and object management. We propose combining these techniques with the definition of a specific role in the overlay for Cloud-based, trusted resources. This enables the distribution of the MMVE on top of a mix of Cloud and user resources. The solution outlined allows building key-value distributed storage systems that can resize at run-time (elasticity) and provide scalability and load balancing features to the MMVE platform.
Keywords
client-server systems; peer-to-peer computing; MMVE; P2P integration; P2P networking; client infrastructures; cloud computing; key-value distributed storage systems; massively multiuser virtual environments; server infrastructures; virtual nodes; Bandwidth; Clouds; Computer architecture; Load management; Peer to peer computing; Scalability; Servers;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
Conference_Location
Taipei
ISSN
2156-8138
Print_ISBN
978-1-4244-8356-3
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NETGAMES.2010.5679660
Filename
5679660
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