DocumentCode
1926845
Title
Distributed scene graph to enable thousands of interacting users in a virtual environment
Author
Lake, Dan ; Bowman, Mic ; Liu, Huaiyu
Author_Institution
Intel Labs., Intel Corp., Hillsboro, OR, USA
fYear
2010
fDate
16-17 Nov. 2010
Firstpage
1
Lastpage
6
Abstract
Virtual environments are currently limited to no more than a hundred interacting users by the simulator-centric server architectures used for many of these applications. There are some potential new usages such as virtual concerts and sporting events involving hundreds or thousands of users and we seek to enable these exciting new applications. We propose a distributed scene graph (DSG) architecture which enables massive scaling of scene complexity and participants with the addition of hardware. A prototype implementation of the DSG components to manage client communications demonstrates an order of magnitude increase in the number of concurrent users. We present the design of this component within the DSG architecture, prototype implementation based on an open source virtual environment server and our experimental setup, workloads and results.
Keywords
computational complexity; graph theory; public domain software; virtual reality; DSG; distributed scene graph; interacting users; open source virtual environment server; simulator centric server architectures; virtual environment; Avatars; Computer architecture; Engines; Hardware; Load modeling; Physics; Servers; architecture; client; distributed; game; multiplayer; opensimulator; scaling; scene; server; virtual environment; virtual world;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
Conference_Location
Taipei
ISSN
2156-8138
Print_ISBN
978-1-4244-8356-3
Electronic_ISBN
2156-8138
Type
conf
DOI
10.1109/NETGAMES.2010.5679669
Filename
5679669
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