DocumentCode
1928243
Title
A New Technique for Ray Tracing Point-Based Geometry
Author
Quan, Yong ; Zhang, Zhen-hua ; Wen-hui Li ; Liu, Wei
Author_Institution
Jilin Univ., Changchun
Volume
3
fYear
2007
fDate
19-22 Aug. 2007
Firstpage
1439
Lastpage
1443
Abstract
In this paper a new technique for ray tracing point-based models is presented. Our approach offers a higher ray tracing speed in comparison with previous methods. During pre-process, we add an important attribute to each point for the purpose of ray tracing. During rendering, an algorithm of intersecting a ray with point geometry is demonstrated to get satisfied results. Our approach makes it possible to render high quality ray traced images with global illumination. It performs well especially in the way of boundary representation. We have tested our idea for shadows, reflection and refraction.
Keywords
ray tracing; reflection; refraction; rendering (computer graphics); boundary representation; global illumination; point-based geometry; ray tracing; reflection; refraction; rendering; shadows; Computational geometry; Computer graphics; Computer science; Cybernetics; Educational institutions; Engine cylinders; Laboratories; Machine learning; Ray tracing; Rendering (computer graphics); Boundary representation; Intersection algorithm; Neighbor radius; Points; Ray tracing;
fLanguage
English
Publisher
ieee
Conference_Titel
Machine Learning and Cybernetics, 2007 International Conference on
Conference_Location
Hong Kong
Print_ISBN
978-1-4244-0973-0
Electronic_ISBN
978-1-4244-0973-0
Type
conf
DOI
10.1109/ICMLC.2007.4370371
Filename
4370371
Link To Document