• DocumentCode
    1928243
  • Title

    A New Technique for Ray Tracing Point-Based Geometry

  • Author

    Quan, Yong ; Zhang, Zhen-hua ; Wen-hui Li ; Liu, Wei

  • Author_Institution
    Jilin Univ., Changchun
  • Volume
    3
  • fYear
    2007
  • fDate
    19-22 Aug. 2007
  • Firstpage
    1439
  • Lastpage
    1443
  • Abstract
    In this paper a new technique for ray tracing point-based models is presented. Our approach offers a higher ray tracing speed in comparison with previous methods. During pre-process, we add an important attribute to each point for the purpose of ray tracing. During rendering, an algorithm of intersecting a ray with point geometry is demonstrated to get satisfied results. Our approach makes it possible to render high quality ray traced images with global illumination. It performs well especially in the way of boundary representation. We have tested our idea for shadows, reflection and refraction.
  • Keywords
    ray tracing; reflection; refraction; rendering (computer graphics); boundary representation; global illumination; point-based geometry; ray tracing; reflection; refraction; rendering; shadows; Computational geometry; Computer graphics; Computer science; Cybernetics; Educational institutions; Engine cylinders; Laboratories; Machine learning; Ray tracing; Rendering (computer graphics); Boundary representation; Intersection algorithm; Neighbor radius; Points; Ray tracing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Machine Learning and Cybernetics, 2007 International Conference on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-0973-0
  • Electronic_ISBN
    978-1-4244-0973-0
  • Type

    conf

  • DOI
    10.1109/ICMLC.2007.4370371
  • Filename
    4370371