Title :
A Fast and Efficiency Character Model Method for 3D Game
Author :
Wang, LiWei ; Zhang, Jing
Author_Institution :
Coll. of Comput. Sci. &Technol., Harbin Eng. Univ., Harbin
Abstract :
Creating realistic virtual actors is still a great challenge in 3D software environment. In 3D games ,there are many ways for building character model, but the defect of model by these methods is the faces excessive , running too slow and not in line with the requirements of the game. Through practice, I put forward a very effective method. Using this method, we can create a good character model with few faces. My method is summing up several methods and with other orders base on the complex model is already finish. Using my method, we can simulate a model which very similar to the complex model. What important is that it reach the game design requirements.
Keywords :
computer games; realistic images; virtual reality; 3D game; 3D software environment; character model method; game design; realistic virtual actors; Biological system modeling; Character generation; Computer science; Design methodology; Educational institutions; Eyes; Graphics; Humans; Internet; Shape; 3D game; character model; method;
Conference_Titel :
Internet Computing in Science and Engineering, 2008. ICICSE '08. International Conference on
Conference_Location :
Harbin
Print_ISBN :
978-0-7695-3112-0
Electronic_ISBN :
978-0-7695-3112-0
DOI :
10.1109/ICICSE.2008.57