• DocumentCode
    1928869
  • Title

    An Efficiency Method for Visual Scene Building

  • Author

    Wang, Hailing ; Zhang, Jing

  • Author_Institution
    Coll. of Comput. Sci. & Technol., Harbin Eng. Univ., Harbin
  • fYear
    2008
  • fDate
    28-29 Jan. 2008
  • Firstpage
    128
  • Lastpage
    131
  • Abstract
    This paper put forward a concept and method for representing and modeling game scene based on dream of the red chamber in 3DS MAX. The scene is essential objects of virtual games, which serve as role for integrated, handsome information. Existing concepts for the representation of scene are restricted to computer performance such as complex and massive models. The presented unifies the representation of model sets of scene, which occur in most virtual game scene. In our method, the search main on three parts: structure optimization, model optimization, scene optimization.The scene is structured on a basis: close shot and perspective, for the perspective, to specify the appearance projective textures across model. Application-specific data can be associated similar to appearance information.
  • Keywords
    computer games; computer graphics; optimisation; 3DS MAX; model optimization; scene optimizaton; structure optimization; virtual game scene modelling; visual scene building; Building materials; Computational modeling; Computer graphics; Computer performance; Computer science; Data acquisition; Internet; Layout; Optimization methods; Vegetation mapping; 3D scene; model optimization; modeling; structure optimization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Internet Computing in Science and Engineering, 2008. ICICSE '08. International Conference on
  • Conference_Location
    Harbin
  • Print_ISBN
    978-0-7695-3112-0
  • Electronic_ISBN
    978-0-7695-3112-0
  • Type

    conf

  • DOI
    10.1109/ICICSE.2008.31
  • Filename
    4548247