DocumentCode
1929339
Title
Tabu search exploration for on-policy reinforcement learning
Author
Abramson, Myriam ; Wechsler, Hany
Author_Institution
George Mason Univ., Fairfax, VA, USA
Volume
4
fYear
2003
fDate
20-24 July 2003
Firstpage
2910
Abstract
On-policy reinforcement learning provides online adaptation, a characteristic of intelligent systems and lifelong learning. Unlike dynamic programming, an exhaustive sweep of the search space is not necessary for convergence in reinforcement learning with an efficient exploration strategy. For efficient and "believable" online performance, an exploration strategy also has to avoid cycling through previous solutions and know when to stop without getting stuck in a local optimum. This paper addresses the above problem with tabu search (TS) exploration. Several strategies for reinforcement learning are introduced. Experimental results are presented in the game of Go, a deterministic, perfect-information two-player game, and Sarsa learning vector quantization (SLVQ), an on-policy reinforcement learning algorithm.
Keywords
games of skill; learning (artificial intelligence); search problems; Sarsa learning vector quantization; Tabu search exploration; deterministic perfect-information two-player game; game of Go; on-policy reinforcement learning; Convergence; Dynamic programming; Equations; Intelligent systems; Learning; Polynomials; Sampling methods; Space exploration; State-space methods; Vector quantization;
fLanguage
English
Publisher
ieee
Conference_Titel
Neural Networks, 2003. Proceedings of the International Joint Conference on
ISSN
1098-7576
Print_ISBN
0-7803-7898-9
Type
conf
DOI
10.1109/IJCNN.2003.1224033
Filename
1224033
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