• DocumentCode
    1934155
  • Title

    Designing BOTs with BDI agents

  • Author

    Patel, Purvag ; Hexmoor, Henry

  • Author_Institution
    Comput. Sci. Dept., Southern Illinois Univ., Carbondale, IL
  • fYear
    2009
  • fDate
    18-22 May 2009
  • Firstpage
    180
  • Lastpage
    186
  • Abstract
    In modern computer games, dasiabotspsila - Intelligent realistic agents play a prominent role in success of a game in market. Typically, bots are modeled using finite-state machine and then programmed via simple conditional statements which are hard-coded in bots logic. Since these bots have become quite predictable to an experienced games player, she might lose her interest in game. We present a model of bots using BDI agents, which will show more human-like behavior, more believable and will provide more realistic feel to the game. These bots will use the inputs from actual game players to specify her Beliefs, Desires, and Intentions while game playing.
  • Keywords
    computer games; finite state machines; formal logic; software agents; BDI agents; bots logic; computer games; finite state machine; intelligent realistic agents; Artificial intelligence; Collaboration; Collaborative work; Computer industry; Engines; Game theory; Genetic algorithms; Logic; Testing; Toy industry; Agents; BDI; bots; collaboration; games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Collaborative Technologies and Systems, 2009. CTS '09. International Symposium on
  • Conference_Location
    Baltimore, MD
  • Print_ISBN
    978-1-4244-4584-4
  • Electronic_ISBN
    978-1-4244-4586-8
  • Type

    conf

  • DOI
    10.1109/CTS.2009.5067479
  • Filename
    5067479