DocumentCode
1934155
Title
Designing BOTs with BDI agents
Author
Patel, Purvag ; Hexmoor, Henry
Author_Institution
Comput. Sci. Dept., Southern Illinois Univ., Carbondale, IL
fYear
2009
fDate
18-22 May 2009
Firstpage
180
Lastpage
186
Abstract
In modern computer games, dasiabotspsila - Intelligent realistic agents play a prominent role in success of a game in market. Typically, bots are modeled using finite-state machine and then programmed via simple conditional statements which are hard-coded in bots logic. Since these bots have become quite predictable to an experienced games player, she might lose her interest in game. We present a model of bots using BDI agents, which will show more human-like behavior, more believable and will provide more realistic feel to the game. These bots will use the inputs from actual game players to specify her Beliefs, Desires, and Intentions while game playing.
Keywords
computer games; finite state machines; formal logic; software agents; BDI agents; bots logic; computer games; finite state machine; intelligent realistic agents; Artificial intelligence; Collaboration; Collaborative work; Computer industry; Engines; Game theory; Genetic algorithms; Logic; Testing; Toy industry; Agents; BDI; bots; collaboration; games;
fLanguage
English
Publisher
ieee
Conference_Titel
Collaborative Technologies and Systems, 2009. CTS '09. International Symposium on
Conference_Location
Baltimore, MD
Print_ISBN
978-1-4244-4584-4
Electronic_ISBN
978-1-4244-4586-8
Type
conf
DOI
10.1109/CTS.2009.5067479
Filename
5067479
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