DocumentCode :
1937558
Title :
Some Implications of Eye Gaze Behavior and Perception for the Design of Immersive Telecommunication Systems
Author :
Rae, John P. ; Steptoe, William ; Roberts, David J.
Author_Institution :
Dept. of Psychol., Roehampton Univ., London, UK
fYear :
2011
fDate :
4-7 Sept. 2011
Firstpage :
108
Lastpage :
114
Abstract :
A feature of standard video-mediated Communication systems (VMC) is that participants see into each other´s spaces from the viewpoint of a camera. Consequently, participants´ capacity to use the spatially-based resources that exist in co-located settings (eg the production and comprehension of pointing and eye gaze direction) can be compromised. Whilst positioning cameras close to displays, or switching or interpolating between multiple cameras to provide appropriately aligned views can reduce this problem, an alternative paradigm is the use of immersive projection technology to locate participants within an immersive collaborative virtual environment (ICVE), in which remote participants appear as 3D graphical representations. Two approaches toward representation of remote participants in ICVEs have been studied: embodied avatars animated using participants´ tracked body motion, and vision-based techniques that reconstruct 3D models from multiple streams of live video input. Drawing on empirical evaluations of an avatar-based ICVE system that both captures and displays eye-movement, together with an examination of previous research into gaze, we provide a specification of gaze practices and the cues used in the perception of gaze that should be supported in ICVEs. We delineate some of the challenges for vision-based ICVE and discuss the potential for combining different approaches in the development of such systems.
Keywords :
eye; video communication; 3D graphical representations; ICVE system; VMC; eye gaze behavior; eye gaze perception; immersive projection technology; immersive telecommunication systems; spatially-based resources; video-mediated communication systems; vision-based techniques; Avatars; Cameras; Communications technology; Educational institutions; Face; Three dimensional displays; Tracking; Gaze; eye tracking; immersive telecommunication; perception; videoconferencing; virtual reality; vision-based reconstruction;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Distributed Simulation and Real Time Applications (DS-RT), 2011 IEEE/ACM 15th International Symposium on
Conference_Location :
Salford
ISSN :
1550-6525
Print_ISBN :
978-1-4577-1643-0
Type :
conf
DOI :
10.1109/DS-RT.2011.37
Filename :
6051786
Link To Document :
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