• DocumentCode
    1937570
  • Title

    Three Frames for Studying Users in Virtual Environments: Case of Simulated Mobile Machines

  • Author

    Tiainen, Tarja ; Ellman, Asko ; Kaapu, Taina

  • Author_Institution
    Sch. of Inf. Sci., Univ. of Tampere, Tampere, Finland
  • fYear
    2011
  • fDate
    4-7 Sept. 2011
  • Firstpage
    115
  • Lastpage
    119
  • Abstract
    Virtual Environment (VE) offers an effective way to study virtual prototypes, also from a user-centered perspective. This paper focuses on theoretical models which can be used in studying the VE user. We present three alternatives frames in which the focus varies. The first one is the traditional frame in VE studies, i.e. the concept of presence. It focuses on the technological components needed for providing the VE user with the feeling of acting with a real product. The second frame focuses on the work task by using an extended version of the activity theory. The third frame focuses on the individual user and her/his behavior and feelings when acting with the (virtual) product. The third frame is based on the studies of user experience (UX) especially on those focusing on users´ emotions. We outline the alternative frames by simulating control cabins of a mobile machine.
  • Keywords
    human computer interaction; virtual reality; conceptual understanding; simulated mobile machines; technological components; theory-based knowledge; user-centered perspective; virtual environments; virtual prototypes; Communities; Context; Humans; Instruments; Mobile communication; Solid modeling; Virtual environments; Research frames; Users in Virtual Environment; Virtual design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Distributed Simulation and Real Time Applications (DS-RT), 2011 IEEE/ACM 15th International Symposium on
  • Conference_Location
    Salford
  • ISSN
    1550-6525
  • Print_ISBN
    978-1-4577-1643-0
  • Type

    conf

  • DOI
    10.1109/DS-RT.2011.21
  • Filename
    6051787