DocumentCode
1937570
Title
Three Frames for Studying Users in Virtual Environments: Case of Simulated Mobile Machines
Author
Tiainen, Tarja ; Ellman, Asko ; Kaapu, Taina
Author_Institution
Sch. of Inf. Sci., Univ. of Tampere, Tampere, Finland
fYear
2011
fDate
4-7 Sept. 2011
Firstpage
115
Lastpage
119
Abstract
Virtual Environment (VE) offers an effective way to study virtual prototypes, also from a user-centered perspective. This paper focuses on theoretical models which can be used in studying the VE user. We present three alternatives frames in which the focus varies. The first one is the traditional frame in VE studies, i.e. the concept of presence. It focuses on the technological components needed for providing the VE user with the feeling of acting with a real product. The second frame focuses on the work task by using an extended version of the activity theory. The third frame focuses on the individual user and her/his behavior and feelings when acting with the (virtual) product. The third frame is based on the studies of user experience (UX) especially on those focusing on users´ emotions. We outline the alternative frames by simulating control cabins of a mobile machine.
Keywords
human computer interaction; virtual reality; conceptual understanding; simulated mobile machines; technological components; theory-based knowledge; user-centered perspective; virtual environments; virtual prototypes; Communities; Context; Humans; Instruments; Mobile communication; Solid modeling; Virtual environments; Research frames; Users in Virtual Environment; Virtual design;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Simulation and Real Time Applications (DS-RT), 2011 IEEE/ACM 15th International Symposium on
Conference_Location
Salford
ISSN
1550-6525
Print_ISBN
978-1-4577-1643-0
Type
conf
DOI
10.1109/DS-RT.2011.21
Filename
6051787
Link To Document