DocumentCode :
1938797
Title :
QoE assessment of interactivity and fairness in First Person Shooting with group synchronization control
Author :
Ida, Yoshiaki ; Ishibashi, Yutaka ; Fukushima, Norishige ; Sugawara, Shinji
Author_Institution :
Dept. of Sci. & Eng. Simulation, Nagoya Inst. of Technol., Nagoya, Japan
fYear :
2010
fDate :
16-17 Nov. 2010
Firstpage :
1
Lastpage :
2
Abstract :
In networked real-time games such as First Person Shooting (FPS) through a network which does not guarantee the Quality of Service (QoS), the consistency and fairness among players may be disturbed owing to network delay and jitter. To keep the consistency and fairness high, this paper carries out group synchronization control, which adjusts the output timing among multiple terminals. However, the interactivity slightly deteriorates under the control. By the Quality of Experience (QoE) assessment for FPS, this paper investigates the influences of network delay and a parameter of the group synchronization control on the interactivity and fairness.
Keywords :
computer games; delays; quality of service; synchronisation; timing jitter; QoE assessment; first person shooting; group synchronization control; jitter; network delay; networked real-time game; quality of experience assessment; quality of service; Delay; Games; Media; NIST; Servers; Synchronization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2010 9th Annual Workshop on
Conference_Location :
Taipei
ISSN :
2156-8138
Print_ISBN :
978-1-4244-8356-3
Electronic_ISBN :
2156-8138
Type :
conf
DOI :
10.1109/NETGAMES.2010.5680283
Filename :
5680283
Link To Document :
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