DocumentCode :
1940537
Title :
On-line polygon refining using a low computation subdivision algorithm
Author :
Yuan-Chung Lee ; Chein-Wei Jen
Author_Institution :
Dept. of Electron. Eng., Nat. Chiao Tung Univ., Hsinchu, Taiwan
fYear :
2000
fDate :
10-12 April 2000
Firstpage :
209
Lastpage :
219
Abstract :
Subdivision algorithms have been extensively used in computer graphics to produce a more accurate geometry model. For the purpose of integration into the context of a standard graphics pipeline for real-time display, we can only make use of the available information of one triangle. We propose a low computation cost algorithm to subdivide a polygon using vertex coordinates and vertex normal vectors of one triangle. Compared with other suitable algorithms, our algorithm produces decent results with lowest computational complexity. We also consider the generation of interpolated normal vectors and texture mapping parameters. Detailed comparisons among other suitable algorithms are presented.
Keywords :
computational complexity; computational geometry; interpolation; real-time systems; solid modelling; computation cost; computational complexity; computer graphics; geometry model; interpolated normal vectors; low computation subdivision algorithm; online polygon refining; real-time display; texture mapping; vertex coordinates; vertex normal vectors; Electronic mail; Graphics; Hardware; Image quality; Interpolation; Libraries; Optical wavelength conversion; Pipelines; Surface fitting; Surface reconstruction;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Geometric Modeling and Processing 2000. Theory and Applications. Proceedings
Conference_Location :
Hong Kong, China
Print_ISBN :
0-7695-0562-7
Type :
conf
DOI :
10.1109/GMAP.2000.838253
Filename :
838253
Link To Document :
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