Title :
Approximate Dynamic Programming and Neural Networks on Game Hardware
Author :
Meuth, Ryan J. ; Wunsch, Donald C., II
Author_Institution :
Univ. of Missouri-Rolla, Rolla
Abstract :
Modern graphics processing units (GPU) and game consoles are used for much more than simply 3D graphics applications and video games. From machine vision to finite element analysis, GPU´s are being used in diverse applications, collectively called General Purpose computation onf graphics processor units (GPGPU). Additionally, game consoles are entering the market of high performance computing as inexpensive nodes in computing clusters. This paper explores the capabilities and limitations of modern GPU´s and game consoles, surveying the ADP and neural network technologies that can be applied to these devices.
Keywords :
computer games; computer graphic equipment; computer graphics; dynamic programming; neural nets; approximate dynamic programming; computing clusters; finite element analysis; game consoles; game hardware; general purpose computation; graphics processing units; high performance computing; machine vision; neural networks; video games; Application software; Computer graphics; Data structures; Dynamic programming; Games; High performance computing; Iterative algorithms; Neural network hardware; Neural networks; Pipelines;
Conference_Titel :
Neural Networks, 2007. IJCNN 2007. International Joint Conference on
Conference_Location :
Orlando, FL
Print_ISBN :
978-1-4244-1379-9
Electronic_ISBN :
1098-7576
DOI :
10.1109/IJCNN.2007.4371069