• DocumentCode
    1943735
  • Title

    Comparison of panning algorithms for auditory interfaces employed for desktop applications

  • Author

    Sontacchi, A. ; Strauß, M. ; Höldrich, R.

  • Author_Institution
    Inst. of Electron. Music & Acousti., Graz, Austria
  • Volume
    2
  • fYear
    2003
  • fDate
    1-4 July 2003
  • Firstpage
    149
  • Abstract
    Concerning the spatialisation of 3D sound fields around an almost free mobile listener an immersive audio environment for desktop applications is presented. The sound field is reproduced by a loudspeaker array that is positioned along the desktop edges. To improve the listener´s freedom no head tracking is required. Using the principle of the wave field synthesis approach combined with different panning techniques derives the loudspeaker signals. Therefore virtual sources can be positioned in azimuth, elevation and distance, too. The reproduction area around the listener and the possible source space is restricted to a defined area. The effort of these different panning techniques can be simulated and objectively compared.
  • Keywords
    acoustic field; acoustic waves; audio signal processing; audio user interfaces; loudspeakers; optimisation; virtual reality; audio interface; auditory interfaces; desktop applications; loudspeaker array; optimization; panning algorithms; single value error; sound fields; wave field synthesis approach; Acoustic applications; Azimuth; Computational modeling; Electronic music; Feeds; Headphones; Interpolation; Loudspeakers; Virtual reality; Visual perception;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing and Its Applications, 2003. Proceedings. Seventh International Symposium on
  • Print_ISBN
    0-7803-7946-2
  • Type

    conf

  • DOI
    10.1109/ISSPA.2003.1224837
  • Filename
    1224837