DocumentCode
1943988
Title
Distributed Techniques for Frozen and Dynamic Multi-Agent Games
Author
Chachra, Sumit ; Marefat, Michael
Author_Institution
Dept. of Electr. & Comput. Eng., Arizona Univ., Tucson, AZ
Volume
2
fYear
2005
fDate
28-30 Nov. 2005
Firstpage
341
Lastpage
347
Abstract
The classical minority game (MG) involves n agents (n being an odd integer) that need to take a binary action at discrete time-steps. Each agent´s goal is to be rewarded at every time-step for taking the minority action with respect to the entire agent population. Otherwise it is punished. Agents cannot explicitly communicate with each other and only have access to the number of agents that took a particular action in the last m time-steps. In the local minority game (LMG) agents aim to be in the minority of their immediate neighbors. We have solved the LMG using the distributed stochastic algorithm (DSA). This leads the agent system to a frozen configuration where agents do not change their states over time. We also present a dynamic version of the LMG and its extension to an application in sensor networks, both of which we model as a random Boolean network (RBN)
Keywords
Boolean algebra; game theory; multi-agent systems; stochastic processes; distributed stochastic algorithm; minority game; multiagent games; random Boolean network; Artificial intelligence; Autonomous agents; Constraint optimization; Control systems; Distributed algorithms; Intelligent sensors; Multiagent systems; Stochastic processes;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence for Modelling, Control and Automation, 2005 and International Conference on Intelligent Agents, Web Technologies and Internet Commerce, International Conference on
Conference_Location
Vienna
Print_ISBN
0-7695-2504-0
Type
conf
DOI
10.1109/CIMCA.2005.1631492
Filename
1631492
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