DocumentCode
1944635
Title
VaiR: System Architecture of a Generic Virtual Reality Engine
Author
Fellmann, Tom ; Kavakli, Manolya
Author_Institution
Dept. of Comput., Macquarie Univ., Sydney, NSW
Volume
2
fYear
2005
fDate
28-30 Nov. 2005
Firstpage
501
Lastpage
506
Abstract
Investigating various virtual reality (VR) tools, we have described main components for a generic VR engine. In this paper, we discuss the system architecture of a VR engine (VaiR), and demonstrate the basic elements of this generic VR programming interface. The VaiR engine integrates VR hardware and software within a graphics application programming interface (API) (e.g. OpenSceneGraph). The main advantage of the VaiR engine is the ability to use stereoscopic goggles, trackers, head mounted displays, etc with a number of 3D modeling and animation packages (e.g. 3ds Max and Softimage) and scripting languages (e.g., XML). VaiR combines the important characteristics of many other VR tools and brings them together to generate a more powerful tool. Thus, it provides us a suitable ground to build a flexible multi-purpose VR engine
Keywords
application program interfaces; computer animation; solid modelling; virtual reality; 3D modeling; API; XML; animation package; generic virtual reality engine; graphics application programming interface; head mounted display; scripting language; stereoscopic goggle; system architecture; tracker; Animation; Application software; Computer architecture; Engines; Eye protection; Graphics; Hardware; Packaging; Three dimensional displays; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence for Modelling, Control and Automation, 2005 and International Conference on Intelligent Agents, Web Technologies and Internet Commerce, International Conference on
Conference_Location
Vienna
Print_ISBN
0-7695-2504-0
Type
conf
DOI
10.1109/CIMCA.2005.1631518
Filename
1631518
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