DocumentCode
1945201
Title
Progress toward the science of game and amusement
Author
Tsushima, Katsuhide
Author_Institution
Dept. of Digital Games, Osaka Electro-Commun. Univ., Japan
fYear
2005
fDate
19-21 May 2005
Firstpage
259
Lastpage
262
Abstract
Contents of computer games including video games and the behavior of a player are not simple but very complex. So it is not so easy to construct the science for game and amusement. The author talks about his approaches to construction of it. And the author started Game Amusement Society in 2002. And the author started the new department called Digital Games in our university in 2003. The author talks about the idea and concept behind them.
Keywords
LOGO; authoring systems; computer games; Game Amusement Society; authoring system; computer games; game player analysis; three dimensional LOGO; video games; Art; Artificial intelligence; Authoring systems; Computer science; Educational institutions; Games; Hardware; Humans; Programming profession; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Active Media Technology, 2005. (AMT 2005). Proceedings of the 2005 International Conference on
Print_ISBN
0-7803-9035-0
Type
conf
DOI
10.1109/AMT.2005.1505324
Filename
1505324
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