• DocumentCode
    1945201
  • Title

    Progress toward the science of game and amusement

  • Author

    Tsushima, Katsuhide

  • Author_Institution
    Dept. of Digital Games, Osaka Electro-Commun. Univ., Japan
  • fYear
    2005
  • fDate
    19-21 May 2005
  • Firstpage
    259
  • Lastpage
    262
  • Abstract
    Contents of computer games including video games and the behavior of a player are not simple but very complex. So it is not so easy to construct the science for game and amusement. The author talks about his approaches to construction of it. And the author started Game Amusement Society in 2002. And the author started the new department called Digital Games in our university in 2003. The author talks about the idea and concept behind them.
  • Keywords
    LOGO; authoring systems; computer games; Game Amusement Society; authoring system; computer games; game player analysis; three dimensional LOGO; video games; Art; Artificial intelligence; Authoring systems; Computer science; Educational institutions; Games; Hardware; Humans; Programming profession; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Active Media Technology, 2005. (AMT 2005). Proceedings of the 2005 International Conference on
  • Print_ISBN
    0-7803-9035-0
  • Type

    conf

  • DOI
    10.1109/AMT.2005.1505324
  • Filename
    1505324