DocumentCode :
1945201
Title :
Progress toward the science of game and amusement
Author :
Tsushima, Katsuhide
Author_Institution :
Dept. of Digital Games, Osaka Electro-Commun. Univ., Japan
fYear :
2005
fDate :
19-21 May 2005
Firstpage :
259
Lastpage :
262
Abstract :
Contents of computer games including video games and the behavior of a player are not simple but very complex. So it is not so easy to construct the science for game and amusement. The author talks about his approaches to construction of it. And the author started Game Amusement Society in 2002. And the author started the new department called Digital Games in our university in 2003. The author talks about the idea and concept behind them.
Keywords :
LOGO; authoring systems; computer games; Game Amusement Society; authoring system; computer games; game player analysis; three dimensional LOGO; video games; Art; Artificial intelligence; Authoring systems; Computer science; Educational institutions; Games; Hardware; Humans; Programming profession; Toy industry;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Active Media Technology, 2005. (AMT 2005). Proceedings of the 2005 International Conference on
Print_ISBN :
0-7803-9035-0
Type :
conf
DOI :
10.1109/AMT.2005.1505324
Filename :
1505324
Link To Document :
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