DocumentCode :
1945960
Title :
Interlude: game edutainment materials for dynamics experiment simulation
Author :
Hanafusa, Yuma ; Tominaga, Hiroyuki ; Yamasaki, Toshinori
Author_Institution :
Dept. of Reliability-based Inf. Syst. Eng., Kagawa Univ., Japan
fYear :
2005
fDate :
19-21 May 2005
Firstpage :
303
Lastpage :
304
Abstract :
Teachers attempt to use science simulation materials in high school. The edutainment materials also attract attention for the educational effect. We propose Interlude, which is a framework of 3D CG simulation materials for dynamics experiment. It uses HI input devices and VR technology. It offers demonstrations of dynamics phenomena, virtual experiments with various parameters, and game style exercises. The purpose of our research is to promote interest and concern of dynamics for students, and to bring up physical intuition. In this paper, we introduce the aspect model and usage model of Interlude materials. We also design the execution system.
Keywords :
computer aided instruction; computer games; digital simulation; entertainment; student experiments; user interfaces; virtual reality; visual perception; 3D CG simulation materials; HI input devices; Interlude; VR stereovision; dynamics experiment simulation; game edutainment materials; science simulation materials; virtual experiments; Character generation; Education; Educational institutions; Liquid crystal devices; Liquid crystal displays; Modeling; Physics; Reliability engineering; Three dimensional displays; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Active Media Technology, 2005. (AMT 2005). Proceedings of the 2005 International Conference on
Print_ISBN :
0-7803-9035-0
Type :
conf
DOI :
10.1109/AMT.2005.1505355
Filename :
1505355
Link To Document :
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