DocumentCode
1946889
Title
Hybrid participant embodiments in networked collaborative virtual environments
Author
Balcisoy, Selim ; Thalmann, Daniel
Author_Institution
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland
fYear
1998
fDate
12-15 Oct 1998
Firstpage
130
Lastpage
137
Abstract
The authors present a novel approach to participant embodiment in networked collaborative virtual environments. The embodiment approach integrates live video into 3D objects for a hybrid participant representation. They implemented their ideas in a Networked Collaborative Virtual Environment system, VLNET and investigated network and rendering issues in comparison with virtual human participant embodiment. The paper presents two distinct case studies demonstrating their ideas. The first one is a tele-teaching application, in which they investigate a shared environment with virtual humans and hybrid embodiments. The second one presents a distributed augmented reality application, in which participants share a mixed environment with real and virtual elements
Keywords
computer aided instruction; computer networks; groupware; rendering (computer graphics); video signal processing; virtual reality; 3D objects; VLNET; distributed augmented reality application; hybrid participant embodiment; live video; networked collaborative virtual environments; real elements; rendering; shared environment; tele-teaching application; virtual human participant embodiment; Augmented reality; Avatars; Bandwidth; Collaboration; Humans; Intelligent networks; Rendering (computer graphics); Video sharing; Videoconference; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Modeling, 1998. MMM '98. Proceedings. 1998
Conference_Location
Lausanne
Print_ISBN
0-8186-8911-0
Type
conf
DOI
10.1109/MULMM.1998.722988
Filename
722988
Link To Document