DocumentCode
1947505
Title
Empathy for Max [human-computer interaction]
Author
Becker, Christian ; Prendinger, Helmut ; Ishizuka, Mitsuru ; Wachsmuth, Ipke
Author_Institution
Fac. of Technol., Bielefeld Univ., Germany
fYear
2005
fDate
19-21 May 2005
Firstpage
541
Lastpage
545
Abstract
This paper first describes two independently conducted research strands on affective human-computer interaction: one on an emotion simulation system for an expressive 3D humanoid agent called Max, which was designed at the University of Bielefeld; the other one on a real-time system for empathic (agent) feedback that is based on human emotional states derived from physiological information, and developed at the University of Tokyo and the National Institute of Informatics. Then, the integration of both systems is suggested for the purpose of realizing a highly believable agent with empathic qualities.
Keywords
artificial intelligence; emotion recognition; human computer interaction; psychology; real-time systems; software agents; 3D humanoid agent; Max; embodied conversational agent; emotion recognition; emotion simulation system; empathic agent feedback; human emotional states; human-computer interaction; physiological information; real-time system; Artificial intelligence; Emotion recognition; Face; Facial animation; Humans; Informatics; Information science; Kinematics; Real time systems; State feedback;
fLanguage
English
Publisher
ieee
Conference_Titel
Active Media Technology, 2005. (AMT 2005). Proceedings of the 2005 International Conference on
Print_ISBN
0-7803-9035-0
Type
conf
DOI
10.1109/AMT.2005.1505417
Filename
1505417
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