DocumentCode
1947718
Title
A New Passing Strategy Based on Q-Learning Algorithm in RoboCup
Author
Xiong, Li ; Wei, Chen ; Jing, Guo ; Zhenkun, Zhai ; Zekai, Huang
Author_Institution
Autom. Fac., Guangdong Univ. of Technol., Guangzhou
Volume
1
fYear
2008
fDate
12-14 Dec. 2008
Firstpage
524
Lastpage
527
Abstract
The RobuCup 2D soccer simulation has been used as the basis for successful international competitions and research challenges and to simulate the interest of the public for robotics and artificial intelligence (AI). In cooperation strategy designing, researchers often employ the method of machine learning to optimize the simulation system, as the research growing, Q-learning algorithm, which is a particular type of machine learning, is becoming more popular. The paper is extended as follows: First, we will make a description of the characteristics about the RoboCup simulation system. Second, there is an analysis of the limitation about the traditonal Q-Learning algorithm, and a new strategy based on Q-Learning will be advanced here. Finally, Simulated results will be discussed and the paper comes to a conclusion.
Keywords
artificial intelligence; mobile robots; multi-robot systems; RobuCup 2D Soccer Simulation; artificial intelligence; cooperation strategy; machine learning; q-learning algorithm; Algorithm design and analysis; Computer science; Computer simulation; Intelligent robots; Machine learning; Machine learning algorithms; Monitoring; Robotics and automation; Software algorithms; Software engineering; Multiagent; Q-Learning Algorithm; RoboCup 2D Soccer Simulation System; Strategy;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Software Engineering, 2008 International Conference on
Conference_Location
Wuhan, Hubei
Print_ISBN
978-0-7695-3336-0
Type
conf
DOI
10.1109/CSSE.2008.1461
Filename
4721802
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