DocumentCode
1947733
Title
Study on general model of special effect simulation
Author
Shaobin Sun ; Kuanquan Wang ; Renyou Zhang
Author_Institution
Sch. of Comput. Sci. & Technol., Harbin Inst. of Technol., Harbin, China
Volume
9
fYear
2010
fDate
9-11 July 2010
Firstpage
351
Lastpage
355
Abstract
Warfare simulation needs to render a realistic virtual 3D battlefield environment efficiently to ensure the authenticity and real-time interaction. However, modeling special phenomena which are common in battlefield environment has proved difficult with the existing techniques of computer graphics. A method for special effect modeling and simulation by using particle system is proposed. Based on detailed discussion on the theory of particle system, the general particle system model for special effect simulation is designed, and its concrete implementation is presented. By capturing common features of various effects and carefully structuring into the model composition, the model can be reuse in different effects simulation with little modification, making it an efficient way to create various convincing special effects in virtual battlefield environment. With its flexibility, the model is easy to manipulate and implement. Its Level of Detail can be easily adjusted. Finally, concrete special effects simulation examples by using the model are also given to test its efficiency.
Keywords
digital simulation; military computing; virtual reality; computer graphics; particle system model; realistic virtual 3D battlefield environment; special effect modeling; special effect simulation; warfare simulation; Computational modeling; Sun; Visualization; Explosion Simulation; General Model; Level of Detai; Particle System; Smoke Simulation; Special Effects;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-5537-9
Type
conf
DOI
10.1109/ICCSIT.2010.5564501
Filename
5564501
Link To Document