DocumentCode :
1948440
Title :
Research on of 3D game design and development technology
Author :
Yang, Meng ; Wang, Zhen ; Xiao, Shilong
Author_Institution :
Sch. of Art design, ShenYang Ligong Univ., Shenyang, China
Volume :
9
fYear :
2010
fDate :
9-11 July 2010
Firstpage :
762
Lastpage :
765
Abstract :
According to the great significance of 3D game technology, this paper will do detailed research on main technologies of 3D. Firstly, this paper puts forward to design concept, designs the main frame of 3D game. Secondly, through researching collision detection technologies, the improved collision detection method is proposed based on Aligned Axis Bounding Box according to some disadvantages of collision detection methods. The improved collision detection method effectively reduces operation time, advanced game speed. Thirdly, through researching artificial intelligence for 3D game, path search method is improved according to the needs of system. The improved idea uses restricting search range of A* search arithmetic with the shortest path. It can get intelligent path search efficiently and factually. Finally, the 3D game system is realized based on 3D engine technologies. The system is rendered smoothly, authentically, manipulated easily.
Keywords :
artificial intelligence; computer games; search problems; solid modelling; 3D game design; 3D game technology; aligned axis bounding box; artificial intelligence; collision detection technologies; path search method; shortest path; Games; 3D Engine; 3D Game; Collision Detection; Path Search;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Information Technology (ICCSIT), 2010 3rd IEEE International Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4244-5537-9
Type :
conf
DOI :
10.1109/ICCSIT.2010.5564532
Filename :
5564532
Link To Document :
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