• DocumentCode
    1949349
  • Title

    Design and implementation multiple models of learning in 3D simulation game of nuclear application (SAN) (Case study : Diagnosis of coronary artery disease using 99mTc-Tetrofosmin)

  • Author

    Rosalina, Mira ; Ida, W.A. ; Mardiono, Tunggal

  • Author_Institution
    Sekolah Teknik Elektro dan Informatika, Inst. Teknol. Bandung, Bandung, Indonesia
  • fYear
    2012
  • fDate
    11-12 Sept. 2012
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Nuclear learning in many schools in Indonesia tend to memorizing the material almost certainly not occur nuanced learning “process”, it makes learning less attractive and therefore contributes to student motivation and science literacy. Each student has a brain that is unique and has different characteristics of good abilities, interest and talents. As one effort to overcome the above problem is to apply the learning model that is more interactive and interesting, one of is the use of multimodel learning by combining learning STL (Science Technology Literacy) and PBL (Problem Based Learning) in the game SAN which diagnosis of artery coronary disease using 99mTc-Tetrofosmin. The phase of learning that was developed is the contact phase, curiousity phase, elaboration phase, decision making phase, nexus phase, and assessment phase. Test conducted to determine the increase student science literacy and motivation with three designs, namely the class control (conventional learning), class of experiment one (use of game only), class of experiment two (game and discussion). From the test results obtained by increasing the value of n-gain 38.28% in the control class, 46.66% of experiments class one and 65.85% of experiments class two, the conclusion of the study can be obtained using games more increase significant science literacy than conventional learning, the result will be better when there is additional discussion in the learning. Motivation to learn has increased to a maximum of 72.67% criteria. Need for repairing and further development to obtain better results.
  • Keywords
    blood vessels; computer aided instruction; computer games; decision making; diseases; medical diagnostic computing; patient diagnosis; radioisotope imaging; radioisotopes; technetium; 3D simulation game; 99mTc-tetrofosmin; Indonesia; Tc; assessment phase; brain; contact phase; coronary artery disease diagnosis; curiousity phase; decision making phase; elaboration phase; interest; multiple learning model design; multiple learning model implementation; nexus phase; nuclear application; nuclear learning; problem based learning; science literacy; science technology literacy; student motivation; talents; Arteries; Diseases; Education; Games; Media; Storage area networks; diagnosis coronary heart disease; motivation; problem based learning; science literacy; science technology literacy;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Engineering and Technology (ICSET), 2012 International Conference on
  • Conference_Location
    Bandung
  • Print_ISBN
    978-1-4673-2375-8
  • Type

    conf

  • DOI
    10.1109/ICSEngT.2012.6339304
  • Filename
    6339304