• DocumentCode
    1951182
  • Title

    Principled animation of artificial intelligence algorithms

  • Author

    Perlin, Mark

  • Author_Institution
    Sch. of Comput. Sci., Carnegie Mellon Univ., Pittsburgh, PA, USA
  • fYear
    1993
  • fDate
    8-11 Nov 1993
  • Firstpage
    78
  • Lastpage
    86
  • Abstract
    Visualization is an important component of modern computing. By animating the course of an algorithm´s temporal execution, many key features can be elucidated. The author has developed a general framework, termed Call-Graph Caching (CGC), for automating the construction of many complex AI algorithms. By incorporating visualization into CGC interpreters, principled animations can be automatically displayed as AI computations unfold. Systems that support the automation animation of AI algorithms must address these three design issues: how to represent AI data structures in a general, uniform way that leads to perspicuous animation and efficient redisplay; how to coordinate the succession of graphical events; and how to partition AI graphs to provide for separate, uncluttered displays. CGC provides a natural and effective solution to all these concerns. The author describes the CGC method, including detailed examples, and discusses why CGC works well for animation. He discusses the CACHE system, the CGC environment for AI algorithm animation. Finally, the author demonstrates the animation of several AI algorithms-RETE match, linear unification, arc consistency, chart parsing, and truth maintenance-all of which have been implemented in CACHE
  • Keywords
    artificial intelligence; computer animation; data structures; data visualisation; graph theory; AI algorithms; AI computations; AI data structures; CACHE system; CGC interpreters; Call-Graph Caching; RETE match; arc consistency; artificial intelligence algorithms; chart parsing; graph partitioning; graphical events; linear unification; principled animations; temporal execution; truth maintenance; uncluttered displays; visualization; Algorithm design and analysis; Animation; Artificial intelligence; Biology computing; Computer displays; Computer science; Data structures; Data visualization; Modems; Partitioning algorithms;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Tools with Artificial Intelligence, 1993. TAI '93. Proceedings., Fifth International Conference on
  • Conference_Location
    Boston, MA
  • ISSN
    1063-6730
  • Print_ISBN
    0-8186-4200-9
  • Type

    conf

  • DOI
    10.1109/TAI.1993.633939
  • Filename
    633939