DocumentCode :
1951290
Title :
Randomly accessible procedural animation of physically approximate turbulent motion
Author :
Fang, Hui ; Hart, John C.
Author_Institution :
Dept. of Comput. Sci., Illinois Univ., Urbana, IL, USA
fYear :
2002
fDate :
2002
Firstpage :
43
Lastpage :
48
Abstract :
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equation from an initial state. Procedural motion has the advantage of being randomly accessible, though it is not physically based. We combine these techniques into a multiresolution model. A coarse-level simulation is sampled to yield keyframes. Then a physical motion between keyframes is calculated and distorted to meet its boundary conditions. We demonstrate these ideas with a simple virtual world consisting of wind blowing trees and leaves that can be entered and experienced efficiently at any point in time
Keywords :
computer animation; differential equations; interpolation; virtual reality; coarse-level simulation; complex virtual environments; differential equation; multiresolution model; physically approximate turbulent motion; randomly accessible procedural animation; virtual world; wind blowing trees; Animation; Boundary conditions; Computational modeling; Computer science; Computer simulation; Differential equations; Network synthesis; Shape; Spatial resolution; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation, 2002. Proceedings of
Conference_Location :
Geneva
ISSN :
1087-4844
Print_ISBN :
0-7695-1594-0
Type :
conf
DOI :
10.1109/CA.2002.1017505
Filename :
1017505
Link To Document :
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