DocumentCode
1951434
Title
Evaluating video-based motion capture
Author
Gleicher, Michael ; Ferrier, Nicola
Author_Institution
Dept. of Comput. Sci., Wisconsin Univ., Madison, WI, USA
fYear
2002
fDate
2002
Firstpage
75
Lastpage
80
Abstract
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture system. To date, capture solutions that meet these demands have required specialized hardware that is invasive and expensive. Computer vision could make animation data much easier to obtain. Unfortunately, current techniques fall short of the demands of animation applications. In this paper, we will explore why the demands of animation lead to a particularly difficult challenge for capture techniques. We present a constraint-based methodology for reconstructing the 3D motion given image observations, and use this as a tool for understanding the problem. Synthetic experiments confirm that these situations would arise in practice. The experiments show how even simple visual tracking information can be used to create human motion but even with perfect tracking, incorrect reconstructions are not only possible but inevitable
Keywords
computer animation; computer vision; animation; computer vision; constraint-based methodology; video-based motion capture; Animation; Application software; Cameras; Computer vision; Humans; Image reconstruction; Mechanical engineering; Production; Streaming media; Tracking;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2002. Proceedings of
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-7695-1594-0
Type
conf
DOI
10.1109/CA.2002.1017510
Filename
1017510
Link To Document