• DocumentCode
    1951585
  • Title

    Representing and parameterizing agent behaviors

  • Author

    Badler, Norman ; Allbeck, Jan ; Zhao, Liwei ; Byun, Meeran

  • Author_Institution
    Center for Human Modeling & Simulation, Pennsylvania Univ., Philadelphia, PA, USA
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    133
  • Lastpage
    143
  • Abstract
    The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, animator-intensive methods used in the special effects industry, real-time embodied agents are expected to exist and interact with us "live." They can be represent other people or function as autonomous helpers, teammates, or tutors enabling novel interactive educational and training applications. We should be able to interact and communicate with them through modalities we already use, such as language, facial expressions, and gesture. Various aspects and issues in real-time virtual humans will be discussed, including consistent parameterizations for gesture and facial actions using movement observation principles, and the representational basis for character believability, personality, and affect. We also describe a Parameterized Action Representation (PAR) that allows an agent to act, plan, and reason about its actions or actions of others. Besides embodying the semantics of human action, the PAR is designed for building future behaviors into autonomous agents and controlling the animation parameters that portray personality, mood, and affect in an embodied agent
  • Keywords
    computer animation; gesture recognition; software agents; virtual reality; 3D embodied characters; animation parameters; animator-intensive methods; autonomous agents; autonomous helpers; character believability; computer graphics technology; embodied agent; interactive educational applications; interactive training applications; personality; real-time embodied agents; real-time virtual humans; teammates; tutors; virtual humans; Animation; Autonomous agents; Buildings; Computational modeling; Computer graphics; Computer simulation; Humans; Industrial training; Information science; Mood;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation, 2002. Proceedings of
  • Conference_Location
    Geneva
  • ISSN
    1087-4844
  • Print_ISBN
    0-7695-1594-0
  • Type

    conf

  • DOI
    10.1109/CA.2002.1017521
  • Filename
    1017521