DocumentCode
1951585
Title
Representing and parameterizing agent behaviors
Author
Badler, Norman ; Allbeck, Jan ; Zhao, Liwei ; Byun, Meeran
Author_Institution
Center for Human Modeling & Simulation, Pennsylvania Univ., Philadelphia, PA, USA
fYear
2002
fDate
2002
Firstpage
133
Lastpage
143
Abstract
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, animator-intensive methods used in the special effects industry, real-time embodied agents are expected to exist and interact with us "live." They can be represent other people or function as autonomous helpers, teammates, or tutors enabling novel interactive educational and training applications. We should be able to interact and communicate with them through modalities we already use, such as language, facial expressions, and gesture. Various aspects and issues in real-time virtual humans will be discussed, including consistent parameterizations for gesture and facial actions using movement observation principles, and the representational basis for character believability, personality, and affect. We also describe a Parameterized Action Representation (PAR) that allows an agent to act, plan, and reason about its actions or actions of others. Besides embodying the semantics of human action, the PAR is designed for building future behaviors into autonomous agents and controlling the animation parameters that portray personality, mood, and affect in an embodied agent
Keywords
computer animation; gesture recognition; software agents; virtual reality; 3D embodied characters; animation parameters; animator-intensive methods; autonomous agents; autonomous helpers; character believability; computer graphics technology; embodied agent; interactive educational applications; interactive training applications; personality; real-time embodied agents; real-time virtual humans; teammates; tutors; virtual humans; Animation; Autonomous agents; Buildings; Computational modeling; Computer graphics; Computer simulation; Humans; Industrial training; Information science; Mood;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2002. Proceedings of
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-7695-1594-0
Type
conf
DOI
10.1109/CA.2002.1017521
Filename
1017521
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