DocumentCode
1951707
Title
How can stochastic and periodic textures be visuo-haptically rendered?
Author
Le Merrier, B. ; Kheddar, A.
Author_Institution
Univ. d´Evry-Val d´Essonnes, Evry
fYear
2007
fDate
12-14 Oct. 2007
Firstpage
130
Lastpage
135
Abstract
In this paper, we propose several texture rendering techniques. For each of them, texture data is either taken from images of real textures or generated thanks to our texture generator. Thus, the first part of this paper addresses the identification of the main characteristics of stochastic and periodic textures. It also describes how our texture generator works and how 2D textures may be built using the previous characteristics. The second part of this paper deals with the possibility of rendering texture data. We first show how the elevation map may be used to render texture forces using the model in position. Then, we describe how stochastic and periodic texture profiles may be generated thanks to pseudo real-time force computation using the model in force.
Keywords
haptic interfaces; image texture; rendering (computer graphics); stochastic processes; pseudoreal-time force computation; stochastic periodic textures; texture rendering techniques; Character generation; Conferences; Haptic interfaces; Imaging phantoms; Probes; Rendering (computer graphics); Shape; Springs; Stochastic processes; Surface texture; haptics; periodic; rendering; stochastic; tactile; texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic, Audio and Visual Environments and Games, 2007. HAVE 2007. IEEE International Workshop on
Conference_Location
Ottawa, Ont.
Print_ISBN
978-1-4244-1570-0
Type
conf
DOI
10.1109/HAVE.2007.4371601
Filename
4371601
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