• DocumentCode
    1951707
  • Title

    How can stochastic and periodic textures be visuo-haptically rendered?

  • Author

    Le Merrier, B. ; Kheddar, A.

  • Author_Institution
    Univ. d´Evry-Val d´Essonnes, Evry
  • fYear
    2007
  • fDate
    12-14 Oct. 2007
  • Firstpage
    130
  • Lastpage
    135
  • Abstract
    In this paper, we propose several texture rendering techniques. For each of them, texture data is either taken from images of real textures or generated thanks to our texture generator. Thus, the first part of this paper addresses the identification of the main characteristics of stochastic and periodic textures. It also describes how our texture generator works and how 2D textures may be built using the previous characteristics. The second part of this paper deals with the possibility of rendering texture data. We first show how the elevation map may be used to render texture forces using the model in position. Then, we describe how stochastic and periodic texture profiles may be generated thanks to pseudo real-time force computation using the model in force.
  • Keywords
    haptic interfaces; image texture; rendering (computer graphics); stochastic processes; pseudoreal-time force computation; stochastic periodic textures; texture rendering techniques; Character generation; Conferences; Haptic interfaces; Imaging phantoms; Probes; Rendering (computer graphics); Shape; Springs; Stochastic processes; Surface texture; haptics; periodic; rendering; stochastic; tactile; texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic, Audio and Visual Environments and Games, 2007. HAVE 2007. IEEE International Workshop on
  • Conference_Location
    Ottawa, Ont.
  • Print_ISBN
    978-1-4244-1570-0
  • Type

    conf

  • DOI
    10.1109/HAVE.2007.4371601
  • Filename
    4371601