DocumentCode :
1951837
Title :
Speech recognition for game control
Author :
Rabenja, Rapelanoro ; Amine, Sebei ; Davidson, Jacob
Author_Institution :
Quebec Univ., Montreal, Que., Canada
fYear :
2004
fDate :
20-23 June 2004
Firstpage :
97
Lastpage :
99
Abstract :
Human voice presents several features, which can be used after proper processing as a mean to identify a person or to control complex systems. This paper describes the implementation of a voice controlled classic arcade game, on a platform that allows the rapid prototyping and development of several architectures. The platform is based on the advanced microcontroller bus architecture (AMBA) with the 32-bit advanced RISC machine (ARM), which is widely used in handheld devices.
Keywords :
game theory; large-scale systems; microcontrollers; reduced instruction set computing; speech recognition; system buses; advanced RISC machine; advanced microcontroller bus architecture; complex systems; game control; handheld devices; rapid prototyping; speech recognition; voice controlled classic arcade game; Codecs; Control systems; Digital signal processing; Field programmable gate arrays; Logic; Microphones; Monitoring; Prototypes; Signal processing; Speech recognition;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Circuits and Systems, 2004. NEWCAS 2004. The 2nd Annual IEEE Northeast Workshop on
Print_ISBN :
0-7803-8322-2
Type :
conf
DOI :
10.1109/NEWCAS.2004.1359028
Filename :
1359028
Link To Document :
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