DocumentCode :
1955009
Title :
The gamification of the study of electronics in dedicated e-learning platforms
Author :
Todor, Vlad ; Pitica, D.
Author_Institution :
Fac. of Electron., Telecommun. & Inf. Technol., Tech. Univ. of Cluj-Napoca, Cluj-Napoca, Romania
fYear :
2013
fDate :
8-12 May 2013
Firstpage :
428
Lastpage :
431
Abstract :
This paper presents several examples of implementing the concept of gamification in an e-learning platform specialized in the study of electronics. This concept requires the use of the game mechanics and thinking for non-game applications to actively involve users in solving a problem [1]. It can be implemented in an e-learning platform aimed to motivate the students in continuous learning, to improve the quality of provided information and to promote certain behaviors to be learned by them.
Keywords :
computer aided instruction; computer games; continuing education; electronic engineering computing; electronic engineering education; continuous learning; e-learning platform; electronics; game mechanics; gamification; information quality; nongame applications; problem solving; student motivation; Computer aided instruction; Consumer electronics; Games; Lead; Seminars; Springs;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electronics Technology (ISSE), 2013 36th International Spring Seminar on
Conference_Location :
Alba Iulia
ISSN :
2161-2528
Type :
conf
DOI :
10.1109/ISSE.2013.6648287
Filename :
6648287
Link To Document :
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