• DocumentCode
    1955726
  • Title

    Solving constrained OSNR Nash game in WDM optical networks with a fictitious player

  • Author

    Zhu, Quanyan ; Pavel, Lacra

  • Author_Institution
    Department of Electrical and Computer Engineering, University of Toronto, Ontario M5S 3L1, Canada
  • fYear
    2007
  • fDate
    10-14 Sept. 2007
  • Firstpage
    922
  • Lastpage
    927
  • Abstract
    Non-cooperative game theory is a powerful modeling tool for resource allocation problems in modern communication networks. However, practical concerns of capacity constraints and allocation efficiency have been a challenge for network engineers. In this paper, we base our results in the context of link-level power control of optical networks and propose a special form of games with an additional player to overcome these difficulties.We introduce a novel framework with a fictitious player (GFP) to extend the current OSNR Nash game framework with capacity constraints. We characterize a more analytically tractable solution in comparison to other approaches and propose a first-order iterative algorithm to find the equilibrium.
  • Keywords
    Communication networks; Context; Game theory; Optical fiber networks; Optical noise; Power engineering and energy; Resource management; Signal to noise ratio; WDM networks; Wavelength division multiplexing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Broadband Communications, Networks and Systems, 2007. BROADNETS 2007. Fourth International Conference on
  • Conference_Location
    Raleigh, NC, USA
  • Print_ISBN
    978-1-4244-1432-1
  • Electronic_ISBN
    978-1-4244-1433-8
  • Type

    conf

  • DOI
    10.1109/BROADNETS.2007.4550534
  • Filename
    4550534