DocumentCode :
1955726
Title :
Solving constrained OSNR Nash game in WDM optical networks with a fictitious player
Author :
Zhu, Quanyan ; Pavel, Lacra
Author_Institution :
Department of Electrical and Computer Engineering, University of Toronto, Ontario M5S 3L1, Canada
fYear :
2007
fDate :
10-14 Sept. 2007
Firstpage :
922
Lastpage :
927
Abstract :
Non-cooperative game theory is a powerful modeling tool for resource allocation problems in modern communication networks. However, practical concerns of capacity constraints and allocation efficiency have been a challenge for network engineers. In this paper, we base our results in the context of link-level power control of optical networks and propose a special form of games with an additional player to overcome these difficulties.We introduce a novel framework with a fictitious player (GFP) to extend the current OSNR Nash game framework with capacity constraints. We characterize a more analytically tractable solution in comparison to other approaches and propose a first-order iterative algorithm to find the equilibrium.
Keywords :
Communication networks; Context; Game theory; Optical fiber networks; Optical noise; Power engineering and energy; Resource management; Signal to noise ratio; WDM networks; Wavelength division multiplexing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Broadband Communications, Networks and Systems, 2007. BROADNETS 2007. Fourth International Conference on
Conference_Location :
Raleigh, NC, USA
Print_ISBN :
978-1-4244-1432-1
Electronic_ISBN :
978-1-4244-1433-8
Type :
conf
DOI :
10.1109/BROADNETS.2007.4550534
Filename :
4550534
Link To Document :
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