• DocumentCode
    1956173
  • Title

    Improved Relief Texture Mapping Using Minmax Texture

  • Author

    Lee, Lo-Wei ; Tseng, Shih-Wei ; Tai, Wen-Kai

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Dong Hwa Univ., Hualien, Taiwan
  • fYear
    2009
  • fDate
    20-23 Sept. 2009
  • Firstpage
    547
  • Lastpage
    552
  • Abstract
    We propose a method for three-dimensional surface details mapping and rendering based on conventional relief texture mapping. The depth extrema of intersection points within a viewing cone are computed and stored in a minmax texture in the preprocessing time. This texture is then used to narrow down the search space of ray-height-field intersection during rendering. As experimental results show, our method presents better visual quality and efficiency than previous proposed related methods[14][3][6][1][12][11][9].
  • Keywords
    image texture; rendering (computer graphics); minmax texture; ray height field intersection; relief texture mapping; rendering; three dimensional surface details mapping; Computational efficiency; Computer graphics; Computer science; Information geometry; Layout; Minimax techniques; Ray tracing; Rendering (computer graphics); Surface texture; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Graphics, 2009. ICIG '09. Fifth International Conference on
  • Conference_Location
    Xi´an, Shanxi
  • Print_ISBN
    978-1-4244-5237-8
  • Type

    conf

  • DOI
    10.1109/ICIG.2009.181
  • Filename
    5437940