DocumentCode :
1956396
Title :
A Reverse-Projecting Pixel-Level Painting Algorithm
Author :
Dang, Gang ; Cheng, Zhi-Quan
Author_Institution :
Sch. of Comput. Sci., Nat. Univ. of Defense Technol., Changsha, China
fYear :
2009
fDate :
20-23 Sept. 2009
Firstpage :
581
Lastpage :
585
Abstract :
Traditional Texturing using a set of two dimensional image maps is an established and widespread practice. However, it is difficult to parameterize a model in texture space, particularly with representations such as implicit surfaces, subdivision surfaces, and very dense or detailed polygonal meshes. Based on an adaptive octree textures definition, this paper proposes a direct reverse-projecting pixel-level painting approach which has less storage requirements to general octree textures maps. In addition, it depends on texture lookup in the GPU, which particularly lookup faster than the Non-GPU program.
Keywords :
image texture; octrees; GPU; adaptive octree textures definition; direct reverse projecting pixel level painting approach; graphics processing unit; image texture space; less storage requirement; Computer graphics; Computer science; Data structures; Laboratories; Mesh generation; Page description languages; Painting; Pixel; Programming profession; Surface texture; GPU; Painting; adaptive octree textures; reverse-projection;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image and Graphics, 2009. ICIG '09. Fifth International Conference on
Conference_Location :
Xi´an, Shanxi
Print_ISBN :
978-1-4244-5237-8
Type :
conf
DOI :
10.1109/ICIG.2009.84
Filename :
5437952
Link To Document :
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