• DocumentCode
    1956396
  • Title

    A Reverse-Projecting Pixel-Level Painting Algorithm

  • Author

    Dang, Gang ; Cheng, Zhi-Quan

  • Author_Institution
    Sch. of Comput. Sci., Nat. Univ. of Defense Technol., Changsha, China
  • fYear
    2009
  • fDate
    20-23 Sept. 2009
  • Firstpage
    581
  • Lastpage
    585
  • Abstract
    Traditional Texturing using a set of two dimensional image maps is an established and widespread practice. However, it is difficult to parameterize a model in texture space, particularly with representations such as implicit surfaces, subdivision surfaces, and very dense or detailed polygonal meshes. Based on an adaptive octree textures definition, this paper proposes a direct reverse-projecting pixel-level painting approach which has less storage requirements to general octree textures maps. In addition, it depends on texture lookup in the GPU, which particularly lookup faster than the Non-GPU program.
  • Keywords
    image texture; octrees; GPU; adaptive octree textures definition; direct reverse projecting pixel level painting approach; graphics processing unit; image texture space; less storage requirement; Computer graphics; Computer science; Data structures; Laboratories; Mesh generation; Page description languages; Painting; Pixel; Programming profession; Surface texture; GPU; Painting; adaptive octree textures; reverse-projection;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Graphics, 2009. ICIG '09. Fifth International Conference on
  • Conference_Location
    Xi´an, Shanxi
  • Print_ISBN
    978-1-4244-5237-8
  • Type

    conf

  • DOI
    10.1109/ICIG.2009.84
  • Filename
    5437952