• DocumentCode
    1956426
  • Title

    The Research of 3D Terrain Generation and Interactivity Realization Techniques in Virtual Battlefield Environment

  • Author

    Li, Xiao-yan ; Li, Min ; Cai, Wei

  • Author_Institution
    Dept. of Inf. Eng., Acad. of Armored Force Eng., Beijing, China
  • fYear
    2009
  • fDate
    20-23 Sept. 2009
  • Firstpage
    668
  • Lastpage
    671
  • Abstract
    Virtual battle environment is an important visible platform for military simulation. Based on the implementation of a specific military project, the system components were described. The key techniques of virtual battlefield environment creation applying VR were analyzed and discussed, including a fast algorithm for 3D-modeling based on complexity, the techniques of 3D-terrain generation and predigestion, and human-computer interaction etc. The feasibility and utility of the methods presented in this paper have been demonstrated satisfactorily by two large-scale net-war-simulations.
  • Keywords
    military computing; solid modelling; terrain mapping; virtual reality; 3D terrain generation; 3D-modeling; fast algorithm; interactive realization techniques; large-scale net-war-simulations; military simulation; virtual battlefield environment; Algorithm design and analysis; Character generation; Decision making; Graphics; Large-scale systems; Machine vision; Network synthesis; Virtual environment; Virtual reality; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Graphics, 2009. ICIG '09. Fifth International Conference on
  • Conference_Location
    Xi´an, Shanxi
  • Print_ISBN
    978-1-4244-5237-8
  • Type

    conf

  • DOI
    10.1109/ICIG.2009.160
  • Filename
    5437954