DocumentCode
1956562
Title
Key Issues of Wide-Area Tracking System for Multi-user Augmented Reality Adventure Game
Author
Huang, Yetao ; Weng, Dongdong ; Liu, Yue ; Wang, Yongtain
Author_Institution
Beijing Inst. of Technol., Beijing, China
fYear
2009
fDate
20-23 Sept. 2009
Firstpage
646
Lastpage
651
Abstract
Augmented reality (AR) Adventure Game is a wide-area indoor AR application for multiple users in Guangdong science center. Tracking the pose of users´ head in wide area is crucial for alignment between virtual and real scene. This paper studies the key issues of wide-area indoor tracking system. Different from previous inside-looking-out vision-based tracking, coded infrared (IR) markers are installed both on walls and ceiling in the proposed system. An automatic method is designed to calibrate the transformation between tracking camera and scene camera. The linear algorithm used for pose estimation is presented and problems of registration in rendering engine are also discussed. Experiments are conducted and applications in the AR Adventure Game prove that the proposed tracking system can provide precise and stable registration in actual systems.
Keywords
augmented reality; computer games; groupware; image registration; pose estimation; rendering (computer graphics); Guangdong science center; coded infrared marker; linear algorithm; multiuser augmented reality adventure game; pose estimation; rendering engine registration problem; wide area indoor AR application; wide area indoor tracking system; Augmented reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Graphics, 2009. ICIG '09. Fifth International Conference on
Conference_Location
Xi´an, Shanxi
Print_ISBN
978-1-4244-5237-8
Type
conf
DOI
10.1109/ICIG.2009.34
Filename
5437962
Link To Document